When it bursts, a pheromone grenade deals no damage, instead dispersing a powerful cocktail of. Benefit (s): As a full action, you can draw a grenade and make a ranged attack with it. 5. Player > Weapon > Grenades > Frag grenade I. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. Frag Grenade, Mk 1. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. Or is the reflex save it and there is only one check for seeing if you take the special effect. A shock pad can be installed into an armor upgrade slot. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Level: 4 Price: 675 Range: 20 ft. 5. ; Critical. disintegrator, flame, plasma, projectile, shock, or sonic). The following descriptions give details about the most common conditions. With purple skin and white hair, drow are physically beautiful but merciless. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. However, as we level up the average grenade is not as useful as one-by-one weapons and so I thought about connecting them with a. This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. (Active. This handheld device has a circular screen and several swiveling, dish-shaped objects on flexible stalks that writhe about like short snakes. But since most scavenged loot can only be sold at 1/10 its price, it's definitely worth keeping some of the spare guns your enemies leave behind to use as grenades. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. These doubles make it difficult for enemies to precisely locate and attack you. An adventurer’s weapon can be all that stands between them and death. If your attack hits, you deal damage. Prerequisites: Dex 11, proficiency with grenades. Source Starfinder Core Rulebook pg. Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. 215. Armor Class is divided into two categories: Energy Armor Class (EAC) and Kinetic Armor Class (KAC). A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. 82 You understand that what most people call magic is simply an expression of the innate connection between all things, and you intuitively tap into this unseen power to create strange effects. 114. Furious Bowcaster Chewbacca roars and overcharges his bowcaster, enabling him to fire fully charged shots with no charge time. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead. ). The vocal command module comes in 4 models, with mark 1 only costing 250 credits. Additionally, any time a mechanic takes a 10-minute rest and spends a Resolve Point to recover their Stamina Points, they can also choose to repair their drone as part of that same time period. Source Starfinder Dead Suns Adventure Path pg. A weapon that has the aeon special property includes a socket that can house an aeon stone. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. So, like every great entrepreneur, he worked to solve the problem. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Starfinder One-Shot: System Takedown is a short Starfinder adventure designed to be played in a single 3- to 4-hour session. . Preview. 217. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). 241. Starfinder Creature Index. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. Source Starfinder Core Rulebook pg. Advancing: 6: When you defeat a foe, a weapon with the advancing fusion draws you further into the fray. 184. Starjammer SRD; Home. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". Ranged versions use a low-power laser to direct these weapons’ electrical arcs. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. X1. Critical Hit Effects. Fused with magic, these shock grenades. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. 29 Level 9; Price 2000 Hands —; Bulk — Description A short-circuit grenade emits a powerful electrical signal on impact. You'll also be limited by how much equipment you can throw away. Technological Items. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Up to 19 grenades. Time to start throwing. Ability Scores Character Advancement Health and Resolve Alignment. 45. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. laser rifle/shock caster. ) Stickybomb grenade III 12 5,410 20 ft. Concealment gives the target of a successful attack a chance that the attacker actually missed. Site Owner: Rose-Winds LLC (Blake Davis)Longarms. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Drawn L Explode (blinded 1d6 rounds, 15 ft. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Each grenade bounces as if its thrower had missed when throwing it. Starfinder Alien Archive 4 p. Starfinder Core Rulebook p. Shock grenade I. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). 48. This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. Chapter 5: Skills. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Starfinder Creature Index. Chained: 6: Weapons with the chained fusion gain a short chain that dangles from the. Grenade, Shock (I–V) – Starjammer SRD. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Deadly Aim is a total trap feat. If the. A harness with standard pin-pull/throw grenades on it, each pin is tied to the harness with high-tensile thread/string. This allows you to use. He’s been on chemo for months now, and it looks like he has months more chemo ahead. Smoke Grenade Source Starfinder Core Rulebook pg. In general, tempest shock weapons are the. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. . Shock grenades have their damage increased by +1 per dice. 1 2 3. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Some classes from the Starfinder Core Rulebook automatically gain shield proficiency, as noted in the feat. If your attack roll is a natural 1 (the d20 comes. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. and you really dont want to see them?I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. 5 item Lv)+Dex] as oppose to the grenade [10+(. Lightsabers [] A weapon for a more civilized time, found as hilts and ready-to-use with crystals installed. shock grenade I +8 (explode [15 ft. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. )For throwing grenades at a target intersection you must hit an AC of 5. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. The problem with Starfinder weapons system is its abundance. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. String pulls the pin. History. Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion. Thanks. Specifically, about loot, grenades, and power armor. Grenades are thrown weapons that detonate in an explosive. As a standard action, you can slot an aeon stone into the socket or remove it. Creatures that fail their save against a concussion grenade are knocked prone. You know how to get the full damage out of a weapon type your class doesn’t normally use. x2. Riot Grenade, Mk 1 Source Starfinder Armory pg. Improved Explosives. A character who chokes for 2 consecutive rounds. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. You essentially gain INT+1 grenades of indeterminate type for free per day. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber A frag grenade is a completely different explosive device compared to a shaped charge used for blasting concrete. 166 . Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. Short-circuit Grenade SFS Note: The short-circuit grenade is a grenade, not a technological item Source Starfinder #37: The White Glove Affair pg. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. ) Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. Larger trees and wooden objects take full damage but typically are. You can do it. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. ; Critical — Capacity drawn Bulk L;. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". It costs an arm and a leg since grenades are so expensive, but that's not an issue for a DM. Craft DC 28; Cost 4,000 gp; Craft Technological Arms and Armor. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionThese explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. r/starfinder_rpg. Fused with magic, these shock grenades have their damage increased by +2 per dice. 5 item Lv)+Str]. Source Starfinder Core Rulebook pg. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Tactical Rules section talks about targeting grid intersections on p. Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. A grenade's listing on Table 7-7: Grenades shows its explosion radius. explode [15 ft. Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the galaxy, skills represent some of your most fundamental abilities. Weapon Fusions. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Armor vs smoke grenades. Source Starfinder Core Rulebook pg. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Thasphalt Grenade, II Source Drift Crisis pg. Telekinetic Projectile (TKP) is the used to "throw" the grenade. 273. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. ; 1d10 So plus deafened 1d4 minutes, DC 16]) or mk 2 shock grenade +6 (range increment 30. And no space station or peaceful town is going to let you pilot that mech on the thoroughfare either. 259, Starfinder #5: The Thirteenth Gate pg. You can slot an aeon stone into a weapon only if the weapon has an item level equal to or greater than the aeon. In Pathfinder, splash weapons cannot critically hit except for the. Price 2,500 gp. When you cast mirror image, it creates 1d4 figment images. Focus makes me think maybe a blast or something. Summoning grenades are expensive meaning that they aren't readily available most of the time. Riot Grenade, Mk 2 Source Starfinder Armory pg. Shock Wave (Ex) Source Starfinder Core Rulebook pg. Starfinder Core Rulebook p. View flipping ebook version of Starfinder Core Rulebook published by Draconis Ferox on 2021-12-20. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. )Smoke Grenades seem really really strong. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. Level: 10 Price: 2500 Range: 20 ft. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Apply any other attack modifiers, such as a penalty for range (pg 245). Normally, the stun setting happens first, with a warning. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. Its called "cheap grenades = easy ways to break encounters". Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. Range: 20 ft. After I use a grenade (page 186), can I recover it and use it again? No. Track Charisma; Frequency 1/round for 6 rounds. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. For 35 credits. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. Another approach would be to say that every time a character takes explosive damage, all of their own grenades also explode. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. I-googled-my-build super min-max melee Solarian. Integrated or powered armor mounted weapons can be linked. In general, tempest shock weapons are the. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade's blast radius with the spell. Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg. 178Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. Tents in Starfinder are advanced and include systems that provide their occupants the same environmental protections as armor while active. Source Starfinder #8: Escape from the Prison Moon pg. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. You might have to squint a little, but usually there’s a slight resemblance of the original character in the final product. More advanced grenades create more dangerous microbots. Demoralizing is helpful for explode weapons, if you use those. The premier online rules reference website for the Starfinder RPG! Toggle navigation. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Below are examples of standard actions. Additionally, each is marked with a symbol that indicates whether it is a. 5. Creatures that fail their save against a concussion grenade are knocked prone. The level 2 stagger grenade is a similar cost, a pair of level 2 blind for 1d4 grenades are only 550 credits. I'm aware of this line on pg 59 in the CRB. Source Starfinder Core Rulebook pg. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. This week I’ve been thinking about in game economy and house rules. 1) Is the -1 STR modifier considered a penalty in the instance of determining the DC for the reflex save? 2) If so, I would argue that it would not because your physical strength should not play a role in how well a grenade explodes. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. 44 Level 14; Price 75,000 Hands 1; Proficiency Basic Melee Damage 4d6 E; Critical Stunned Bulk 1; Special Nonlethal, powered (capacity 100, usage 4), professional (farmer) Electric Prod, Tempest Source Starfinder #34: We’re No Heroes pg. With a gunner's harness accessory you could even full attack at only a -2 DC penalty on both effects, and you could mix them up, trying to both entangle and blind on the same round for a total cost of 890 credits. In general, tempest shock weapons are the. Weapons. A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. Grenades are loaded individually, rather than in magazines. Power Armor is cool. OGN. 772 posts. 248. Stun. 5. STARFINDER ADVENTURE PATH: FLY FREE OR DIE SANCTIONED CONTENT KEY Adventure Level Range We’re No Heroes 1–4 Merchants of the Void 3–6 Professional Courtesy 5–8 The White Glove Affair 7–10 Crash and Burn 9–12 The Gilded Cage 11–14 STARFINDER ADVENTURES The volumes of the Starfinder Adventure. The device is considered a magical. Sounds to match up with every handheld weapon in the Starfinder Core Rulebook. Hocking grenades: frags 1 and 2 are safe (as safe as a. 5. PCs might custom-build their own mechs, salvage the technology in the field, or pilot mechs provided by. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Deadly Aim typically hurts your DPR mathematically unless you're fighting weak enemies with an underleveled weapon. . Star Grenade (Major) Item 17. Gravity grenade I. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). Shock grenade III 10 5,380 20 ft. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately. The Drift was exposed to mortals by the post-Gap deity Triune in 3 AG. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. 5. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. Bulk L. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. NILs can be fitted with any sort of grenade as ammunition. A few questions on Mechanics, Grenades,Nuar and whether going gunless is crazy. ) Disruption grenades work in a way similar to the rifles. The grenade was one of a number of ad hoc anti-tank weapons developed for use by the British Army and Home Guard after the loss of many anti-tank guns in France after. Are we missing something or do the Starfinder devs have something against grenades? The Starfinder devs do, indeed, have something "against" grenades. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. It is classified as an Asset Card. . Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. 39. This bundle includes every product ever released by d20pfsrd. 244. If a creature doesn’t have enough room to appear, it doesn’t. 178 Level 1; Price 80 Hands 1; Proficiency. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The. Dead Space Weapon and Armor Conversion Index. A Diminisher Grenade can reduce the duration of ongoing effects in an area, a Microbot Grenade creates. Player > Weapon > Grenades > Solar flare grenade II (Hybrid) Solar flare grenade II (Hybrid) Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. Shrapnel Grenade: PHYS 51 0. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Today, we are joined by everyone’s new favorite bounty hunter, Dyn. All Energy Explosives in Starfield Weapon Damage Mass Value Item ID Cryo Mine: PHYS 1 ENGY 35 0. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. Level: 1. The device monitors and interprets motion in a 30-foot radius, but must be deployed in a sweeping motion to function—this is a move action that consumes a charge. . Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. Regardless of how it plays out, combat follows this sequence. 44 Level 18; Price 385,000 Hands 1; Proficiency Basic MeleeSite Owner: Rose-Winds LLC (Blake Davis)Shock Weapons. Benefit: Choose one weapon type (small arms, longarms, heavy weapons, etc. Dead Space Weapon and Armor Conversion Index. 168 cards, a unique die, and a rulesheet. We've been dipping into Starfinder and I find myself playing a mechanic. You can take only one reaction each round; you regain your reaction at the start of your turn. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. If the creature fails, it takes full damage and is dazed for 1 round; if the creature. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. )For throwing grenades at a target intersection you must hit an AC of 5. Player > Weapon > Grenades > Stickybomb grenade II Stickybomb grenade II. Summoning grenades come in the following types. Bulk: L. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. Hey do you see that cluster of bad guys over there. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. 3) If you hit, deal damage to all creatures within the explode radius. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. 247,. Grenade, Shock (I–V) – Starjammer SRD. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Drawn: L. 5. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. This kills most mundane grasses, shrubs, vines, brambles, small trees, and other moderately thick vegetation, eliminating any difficult terrain caused by those features. Source Starfinder Core Rulebook pg.